Determination of Coefficient of Viscosity by Stokes Method

Physics | Propperties of Matter

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General Aim of Viscosity Simulation

To determine the viscosity coefficient of a liquid using a viscosity simulator inside the viscosity virtual lab.

 

Method

Stoke's Method

Learning Objectives (ILOs)

  • By the end of viscosity simulation, students will learn to:

  • Employ stoke’s method to find the terminal velocity of an object in a viscous medium in the coefficient of viscosity experiment.
  • Enumerates the different factors that could alter the viscosity of a liquid in the viscosity lab experiment.

Theoretical Background / Context

  • When a metallic ball is allowed to fall through a liquid, it will reach its terminal speed after moving a certain distance through the liquid.
  • Where its weight is balanced by the viscous (drag) Stoke’s force due to the viscosity of the fluid, and the buoyant force acting on it. 
  • Writing the equilibrium condition for these forces enables us to derive a formula that can be used to determine the measurement of coefficient of viscosity for liquid.

Principle Work of viscosity simulation

  • It depends on measuring the fall - terminal speed of a metal sphere that falls in a glass jar filled with a viscous fluid, as a function of the sphere’ radius. 
  • Hence the viscosity coefficient of the liquid can be readily determined through the coefficient of viscosity by stokes method experiment.

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